Product Lights
Overview
In ByMe applications, scene illumination usually originates from ambient light. Products added to scenes, such as lamps, can be designed as decorative products. They can also be configured to emit light realistically, in order to add light effects in mixed illumination environments and purely artificial illumination scenarios. This section details how to add this capability to a Product.
Note: several aspects are detailed here in order to manage the significant computing costs of this feature ( computation of illumination, of shadows…). First, the number of light sources is limited by the application in order to maintain performance. Then, the rendering performance constraints being different in real-time applications ( rasterisation) and ray-tracing (“HQ”) applications, ByMe exposes dual settings for the same product, so that the asset author can create lights that are both efficient in real-time, and highly realistic in ray-tracing.
Concepts

Adding lights on a BM3 : Bulbs
The following steps are performed in Geometry Editor.
Mesh prerequisites
The light emitting surface is a complete mesh node, representing for instance the surface of a lightbulb or a tungsten filament. This mesh needs to be split from other surfaces in the model, in the original 3D authoring software.
Add LightBulb
Click on this mesh in the 3D view, and then click “Add LightBulb” in the right-hand menu.
