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Set Up Materials

The purpose of this page is to explain how to create and set up materials in 3DCloud.

Definitions

There is a difference between materials and products having a material as resource.

Product

Defining a product with product POST endpoints🔗 of the API or with 3DCloud can be done by setting the category of the product to material and use a BM3MAT (the ByMe material format) as a resource.

A BM3MAT asset is the representation of the visual properties of an object, such as color, shininess, reflexivity, etc. It can include several textures representing each of these properties.

📌 This case is used for all catalog items based on a texture which have a price i.e. linear products (worktops, cornices, strips, etc.); They are not “material” in the ByMe glossary, they are “products” using materials as resources and are generated by the application depending on the context.

Refer to this page to have more information on product creation.

Material

DEPRECATED

warning

Defining a material with material POST endpoints 🔗 of the API or with 3DCloud is used for all items that are not priced but used as a parameter of other product. In this case the corresponding product shall have a material type parameter to point on the created material.

This is the subject of this page.

➡️ Click here 🔗 to open the complete sample to define materials through API.