Set Up Materials
The purpose of this page is to explain how to create and set up materials in 3DCloud.
Definitions
There is a difference between materials and products having a material as resource.
Product
Defining a product with product POST
endpoints🔗 of the API or with
3DCloud can be done by
setting the category of the product to material and use a BM3MAT (the ByMe material format) as a resource.
A BM3MAT asset is the representation of the visual properties of an object, such as color, shininess, reflexivity, etc. It can include several textures representing each of these properties.
📌 This case is used for all catalog items based on a texture which have a price i.e. linear products (worktops, cornices, strips, etc.); They are not “material” in the ByMe glossary, they are “products” using materials as resources and are generated by the application depending on the context.
Refer to this page to have more information on product creation.
Material
DEPRECATED
Defining a material with material POST
endpoints 🔗 of the API or
with 3DCloud is used for all items that are not priced but used as a parameter of other product. In this case the
corresponding product shall have a material type parameter to point on the created material.
This is the subject of this page.
➡️ Click here 🔗 to open the complete sample to define materials through API.